THE CRUNCH

Rockstar has clarified final technical details for Grand Theft Auto 6 ahead of its 19 November launch. The game targets 30 frames per second on PlayStation 5, PS5 Pro and Xbox Series X/S, which Rockstar says reflects a build developed from the ground up for current-generation consoles. PS5 Pro owners get two extras: PSSR upscaling and ray-traced shadows, exclusive to that console.

The same announcement settled questions about cloud streaming. GTA 6 will be streamable via Xbox Cloud Gaming, but only to Xbox Series X/S consoles and, unexpectedly, the older Xbox One. Streaming to PCs or other devices is not on the table, despite Xbox Cloud Gaming normally supporting them. That closes the door on an early October report claiming Microsoft had secured exclusive cloud streaming rights that would cover any supported device; Xbox responded at the time that the game would not stream exclusively or to PC.

There is a further quality catch: the cloud-streamed version runs with Series S graphics settings rather than the more capable Series X ones, so streaming will involve the usual quality loss on top of a reduced baseline. Beyond the cloud, Remote Play lets players stream the game on their local network to any device from a PS5 or Xbox Series X/S console.

Pre-loading is now live across PlayStation and Xbox, and physical editions, which contain a download code rather than a disc, have begun shipping ahead of launch.

WHAT HAPPENS NEXT

GTA 6 launches on 19 November, with pre-loading already available on PlayStation and Xbox.