THE CRUNCH

The director of The Blood of Dawnwalker has said the game's controversial time mechanic may not be in a sequel. The mechanic gives players a limited amount of time to save their family and attaches a time-cost to every quest and notable action. This system has been divisive among players.

Konrad Tomaszkiewicz told Eurogamer that the time mechanic, which limits the player's time to save their family and charges time for quests and actions, won't necessarily feature in a sequel.

The director's comments suggest that the studio is willing to move away from the divisive mechanic for future projects.

This follows a pattern of developers revisiting and refining core mechanics based on player feedback.

The Blood of Dawnwalker is a new action RPG from Techland, the studio behind Dying Light.

WHAT HAPPENS NEXT

Players will have to wait for official announcements about future projects from Techland.