THE CRUNCH

Xbox has announced Xbox Labs, a new group set up to explore emerging technologies and what they could mean for games. In a note to staff, CEO Asha Sharma said the recent wave of AI-powered mods and ports has changed assumptions about the boundaries of game development, and that the initiative will turn those emerging ideas into things players and developers can actually experience.

The trigger, as Sharma described it, is a burst of unlikely creations: games rapidly decompiled and rebuilt to run on hardware they were never designed for, Windows PC builds translated to Apple Silicon or ported into browsers via WebAssembly and WebGPU, and some of the world's biggest games remixed into the source code of another. Video Games Chronicle notes modders have been using generative AI tool Claude's Opus 5.5 model to share mashups such as Mario platforming in Elden Ring and Call of Duty running in a web browser.

Xbox Labs will be led by chief technology officer Scott Van Vliet and bring together a small group of game makers, engineers and scientists. Sharma said the team will build in the open and measure success by whether more people are playing and creating, with goals including making games more accessible, giving older games new life and enabling more players to become creators.

She argued games are well suited to AI agents, since coding was the first major workload for them and people spend more than 72 billion hours a year playing Xbox games, roughly five times the estimated time spent writing code worldwide. Tools the group develops will be shared with developers across the industry, and Xbox stressed its existing priorities, including the four Cs, games, hardware and stewardship of its intellectual property, are unchanged.