THE CRUNCH

AMD's latest Radeon Adrenalin driver, version 26.10.1, appears to fix the long-standing frame pacing problems in FSR Frame Generation, but only for some games. Frame pacing is how evenly generated frames reach the monitor; when it breaks down, motion looks jittery even when the reported frame rate is high. The issue has dogged the feature since its 2023 launch, with Digital Foundry demonstrating it in December 2025 and Hardware Unboxed revisiting the problem in August.

Following AMD's announcement that frame pacing consistency had been improved on Radeon RX 9000 series GPUs, Hardware Unboxed tested the new driver on an RX 9070 XT. Games with a native FSR 4 Frame Generation implementation, including Crimson Desert, Resident Evil Requiem, The Witcher 3 Remastered, Alan Wake 2 and Lego Batman LOTDK, now ran smoothly, though Assassin's Creed Black Flag Resynced improved without being flawless.

The caveat is that games still running FSR 3.1.5 or earlier remain broken. God of War Ragnarok, Hogwarts Legacy and, to some extent, Borderlands 4 still showed erratic frame delivery. There is a partial workaround: for games with separate FSR Frame Generation DLL files, swapping the FSR 3.x.x file for an FSR 4 one fixed the pacing. Cyberpunk 2077 stays an outlier, apparently repeating the rendered frame twice instead of injecting the generated one, and in that game FSR 3 actually delivered a smoother experience than FSR 4.

Hardware Unboxed also found that FSR 3 Frame Generation pacing was better on the last-generation RDNA 3 Radeon RX 7900 XTX. The fix is a welcome step, but work remains to bring FSR Frame Generation to the level of its competition.