THE CRUNCH
Fresh activity in Valve's SteamOS code suggests the company may be developing an OLED version of the Steam Frame headset. A development branch named 'deckard-plano', spotted in the Linux kernel sources used by SteamOS, appears to have evolved from an earlier 'deckard-oled' branch, and was still being updated as recently as 2 October, several weeks after the LCD headset launched. The findings come from Steam Frame Hub, a fan-run site that covers the headset and moderates its subreddit, so this remains a rumour rather than anything Valve has confirmed.
The kernel code contains what look like specifications for the OLED system: a panel resolution of 3552×3840 at 90Hz, figures that likely refer to per-eye measurements. Valve apparently targets half that output in practice, running at 1776×1920, which sits closer to the 2160×2160 of the current Steam Frame. That reduction may be deliberate, since OLED panels draw more power than LCD, and a lower resolution could help offset the difference.
For those who would rather have sharpness than battery life, the code hints at a '1.5x mode' pushing resolution to 2368×2560, likely per eye, using Display Stream Compression, a technique for squeezing a video signal through limited bandwidth. Compression is likely needed because the Snapdragon 8 Gen 3 chip's display output tops out at 4K at 60Hz or QHD+ at 144Hz, and Steam Frame Hub believes Valve is using the same chip in the OLED model. Valve took a similar approach with the Steam Deck, keeping core specifications across its LCD and OLED versions.
None of this guarantees a product. Kernel work can stay in the lab, and Valve's own hardware launches have slipped before, so expectations should stay modest until the company says something itself.


